Newb20

Mounted Combat

These rules govern mounting, mounted penalties, Ride checks, and the effects of failing a check.


Mounting and Space

To establish a legal Rider-Mount unit on the tactical map coordinate grid, two baseline physical constraints must be satisfied:


Mounted Penalties

Any character actively riding a creature is subjected to a constant state of kinetic turbulence. These penalties apply globally unless explicitly neutralized via advanced feats or specialized gear.

Attack and AC Penalties

Spellcasting


Ride Checks to Stay Mounted

A Rider must immediately execute a Ride Skill Check to maintain their seat and avoid being violently unseated whenever any of the following high-exertion triggers occur:

The Mount Attacks

Every time the Mount executes a single attack roll or a full cascading iterative routine, the sheer violence of their muscle contraction threatens to throw the Rider.

The Mount Takes Damage

When the Mount takes a heavy blow, they stumble, rear back, or buckle under the impact force.

The Mount Is Restrained or Displaced

If the Mount suffers absolute physical displacement, the stability thresholds lock at severe baseline formulas:


Failing a Ride Check

If a Rider fails any scaling Ride Check listed above, the engine evaluates their equipped gear slot profile to determine the physical outcome of the whiplash:

Standard Saddle

The Rider is cleanly ejected from the saddle:

Locking Harness

The Rider is strapped into a heavy, reinforced framework of iron brackets and leather braces that physically prevents ejection.


Mounted Combat (Combat Feat)

See the standalone Mounted Combat feat.

Cavalry Synchronization (Combat Feat)

See the standalone Cavalry Synchronization feat.

See the standalone Savage Cavalry feat.

Mounted Reflexes (Combat Feat)

See the standalone Mounted Reflexes feat.


6. Defensive Redirection & Vertical Reach Exclusion Lockouts

6.1. The Ride Redirection Shield (Base Ride Capability)

6.2. Size Scaling Cover Matrix

The Rider gains an elevated defensive threshold based strictly on the physical size mass of the creature they are riding:

6.3. The Vertical Reach Exclusion Lock (The Distance Rule)

To preserve strict grid physics, ground-based attackers face absolute hard-coded spatial limits when trying to strike an elevated Rider: