Newb20

Raise Skeletal Guard

3rd-level Conjuration

Spell detail Rule
Level 3
School Conjuration
Class Cleric
Casting Time Standard Action
Range 30 feet
Components V, S, M (a bone fragment)
Duration 1 minute
Attack None
Saving Throw None
Spell Resistance No

Effect

Summon one Medium skeletal guard (undead) in an unoccupied space within range. It has AC 15 and 30 hit points, moves up to 30 feet on its turn, and can make one melee attack (+5 to hit, 1d8+2 piercing damage). It acts immediately after you and vanishes when the spell ends or it is reduced to 0 hit points.