Newb20

Confusion

Spell detail Rule
Level 4 (Wizard)
School Enchantment
Class Wizard
Spell Lists Cleric 4th, Wizard 4th
Casting Time Standard Action
Range 120 feet
Components V, S
Duration 1 round/CL
Attack None
Saving Throw Will negates
Spell Resistance Yes

Effect. Creatures in a 20-foot-radius burst make Will saves or become Confused for 1 round/CL. Each turn roll d6: 1-2 lose a Standard Action, 3-4 move away from you, 5-6 act normally.

Return to Wizard spells of level 4