Alignment describes a character’s moral outlook and approach to order. It uses two independent axes: law versus chaos, and good versus evil. Each axis has three positions; neutrality on an axis means neither of its extremes.
| Alignment | Meaning |
|---|---|
| Lawful Good | Values order and acts to protect others and promote the common good. |
| Neutral Good | Prioritizes helping others without a strong commitment to law or rebellion. |
| Chaotic Good | Values personal freedom and works to help others, often challenging unjust authority. |
| Lawful Neutral | Follows a code, institution, or system of order without prioritizing good or evil. |
| Neutral | Holds no strong commitment to either law or chaos, good or evil. |
| Chaotic Neutral | Values personal freedom and resists imposed order without a strong commitment to good or evil. |
| Lawful Evil | Uses rules, hierarchy, or discipline to pursue selfish or harmful ends. |
| Neutral Evil | Pursues selfish or harmful ends without a strong commitment to law or chaos. |
| Chaotic Evil | Pursues selfish or harmful ends through destructive disregard for order and others. |
When a rule requires a non-lawful alignment, the character may be Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, or Chaotic Evil. A creature’s alignment does not compel any particular action; the GM and player use it as a guide to beliefs and choices.