
Planar-touched heritages combine with a base race and replace its other special traits while retaining its ability adjustments and Size package. Each race page contains its complete traits and form rules.
| Race | Type | Brief bonuses and traits |
|---|---|---|
| Human | Base race | Flexible +2 ability bonus, bonus feat, and additional skill rank per level. |
| Elf | Base race | Choice of +2 Dexterity, Charisma, or Wisdom; senses, skills, rest, sleep protection, and weapon familiarity. |
| Dwarf | Base race | +2 Constitution, darkvision, poison immunity, steady movement, and weapon familiarity. |
| Half-Orc | Base race | +2 Strength and Constitution, darkvision, short-range Scent, and weapon familiarity. |
| Halfling | Base race | Small Size, Low-Light Vision, Stealth, and a bonus to saves and skill checks. |
| Half-Elf | Base race | Flexible +2 ability bonus, Low-Light Vision, skill adaptability, keen senses, enchantment resistance, and weapon familiarity. |
| Gnome | Base race | Small Size, +2 Intelligence, darkvision, and Illusion benefits. |
| Aasimar | Plane-touched | Choose a base race and electric or acid resistance; gains wings and fixed skill bonuses. |
| Tiefling | Plane-touched | Choose a base race and fire or cold resistance; gains darkvision, a prehensile tail, and fixed skill bonuses. |
| Hengeyokai | Spirit | Choose an animal type; gains three forms, a flexible +2 ability bonus, animal traits, and natural attacks. |
| Kitsune | Spirit | Fox, hybrid, and humanoid forms; gains magical tails with selected Ioun Stone effects. |