Flexible Ability: Choose one ability score. You gain a +2 Racial bonus to it.
Low-Light Vision: See in dim light better than humans do.
Adaptability: Designate one additional skill as a class skill. The normal +3 Class Skill bonus applies.
Keen Senses: +2 Racial bonus to Perception checks.
Enchantment Resistance: +2 Racial bonus on saving throws against Enchantment effects, including magical sleep.
Weapon Familiarity: Proficient with longswords, rapiers, longbows (including composite longbows), shortbows (including composite shortbows), and weapons with “Elven” in their name. This proficiency prevents the -4 AB penalty for using an improvised weapon.