Fighter: a durable weapon-and-armor combatant with combat specializations.
Barbarian: a durable martial combatant who channels Rage and develops Rage Talents.
Rogue: a skill-focused infiltrator who builds a specialty by choosing Rogue Talents.
Ranger: an apex hunter and wilderness tracker with Stalker, Beastmaster, and Trapper specializations.
Paladin: a lawful-good champion with divine resilience and a choice between a bonded mount or weapon.
Monk: a lawful martial artist who channels ki through unarmed strikes and monk weapons.
Cleric: a divine spellcaster who channels divine energy and chooses two alignment-appropriate domains; see Cleric Domains.
Druid: a versatile nature spellcaster who supports nature-themed allies through utility, animal companions, elemental magic, and Wild Shape.
Wizard: an Intelligence-based prepared arcane caster who chooses a school and bonds with a staff or familiar.
Sorcerer: a Charisma-based spontaneous caster whose magic comes from a bloodline.
Primal Shifter: a martial shapeshifter with Wolf, Feline, Bear, Turtle, Raccoondog, and Raven form progressions.
Prestige Classes
Prestige classes use a 10-level progression.
Bodyguard: a martial protector who redirects or absorbs damage for a designated ally.
Full Spell-Level Progression
Wizard, Sorcerer, Cleric, and Druid use the standard d20 full-caster spell-level unlock schedule:
Class level
Highest spell level
1-2
1
3-4
2
5-6
3
7-8
4
9-10
5
11-12
6
13-14
7
15-16
8
17+
9
10th-level spells are reserved for epic magic. Spell slots or point budgets, spells known or prepared, casting attributes, and recovery are class-specific. Cantrips are minor at-will spells and do not use spell slots or Sorcery Points.
Base-class progression tables use the standard d20 columns for level, BAB, Fortitude, Reflex, Will, and class features. BAB includes iterative attacks when applicable; good and poor saves use the same progression as the Bodyguard table.