The Barbarian is a durable martial combatant who channels raw fury into physical power, resilience, and fearsome presence. Barbarians have no specialization or subclass.
| Statistic | Value |
|---|---|
| Hit Die | d12 |
| Base attack bonus | High progression (+1 per level) |
| Good saves | Fortitude, Will |
| Poor save | Reflex |
| Skill ranks per level | 4 + Intelligence modifier (minimum 1) |
| Class skills | Athletics, Handle Animal, Perception, Persuasion (Intimidate), Ride, Survival |
| Armor proficiency | Light and medium armor, shields |
| Weapon proficiency | Simple and martial weapons |
| Level | BAB | Fort | Ref | Will | Class features |
|---|---|---|---|---|---|
| 1 | +1 | +2 | +0 | +2 | Rage; Unarmored Defense; Fast Movement |
| 2 | +2 | +3 | +0 | +3 | Uncanny Dodge |
| 3 | +3 | +3 | +1 | +3 | Rage Talent; Trap Sense +1 |
| 4 | +4 | +4 | +1 | +4 | - |
| 5 | +5 | +4 | +2 | +4 | Improved Uncanny Dodge |
| 6 | +6 / +1 | +5 | +2 | +5 | Rage Talent; Trap Sense +2 |
| 7 | +7 / +2 | +5 | +3 | +5 | Damage Reduction 1/- |
| 8 | +8 / +3 | +6 | +3 | +6 | - |
| 9 | +9 / +4 | +6 | +4 | +6 | Rage Talent; Trap Sense +3 |
| 10 | +10 / +5 | +7 | +4 | +7 | Damage Reduction 2/- |
| 11 | +11 / +6 / +1 | +7 | +5 | +7 | Greater Rage |
| 12 | +12 / +7 / +2 | +8 | +5 | +8 | Rage Talent; Trap Sense +4 |
| 13 | +13 / +8 / +3 | +8 | +6 | +8 | Damage Reduction 3/- |
| 14 | +14 / +9 / +4 | +9 | +6 | +9 | - |
| 15 | +15 / +10 / +5 | +9 | +7 | +9 | Rage Talent; Trap Sense +5 |
| 16 | +16 / +11 / +6 / +1 | +10 | +7 | +10 | Damage Reduction 4/- |
| 17 | +17 / +12 / +7 / +2 | +10 | +8 | +10 | - |
| 18 | +18 / +13 / +8 / +3 | +11 | +8 | +11 | Rage Talent; Trap Sense +6 |
| 19 | +19 / +14 / +9 / +4 | +11 | +9 | +11 | Damage Reduction 5/- |
| 20 | +20 / +15 / +10 / +5 | +12 | +9 | +12 | Mighty Rage |
Fortitude and Will use the common d20 good-save progression; Reflex uses the poor-save progression.
Class: Barbarian 1
You can enter Rage as a Free Action on your turn. You can Rage a number of times per Short Rest equal to 3 + your Constitution modifier (minimum 1 use), regaining all expended uses when you complete a Short Rest. Determine your uses from your Constitution modifier while not raging.
While raging, you gain a +4 Supernatural bonus to Strength, a +4 Supernatural bonus to Constitution, and a +2 Supernatural bonus on Will saves. You take a -2 penalty to AC. At the end of your turn, Rage ends if you did not make an attack and no hostile creature targeted you with an attack, spell, or ability since the start of that turn. Your attack does not need to hit, and being targeted counts even if the attack misses or you resist the effect.
Your Constitution bonus applies normally to Constitution-based checks and maximum HP. When Rage ends, recalculate your maximum HP using your normal Constitution and adjust your current HP by the same amount. If this leaves you at or below 0 HP, resolve it using the dying rules.
Class: Barbarian 1
While wearing no armor, add your Constitution modifier to your Armor AC component. This does not prevent you from gaining Shield AC or other AC components.
Class: Barbarian 1
While not wearing heavy armor and not heavily encumbered, your base land speed increases by 10 feet.
Class: Barbarian 2
You retain your Dexterity AC component when caught flat-footed or attacked by an unseen attacker. You still lose Dexterity AC when immobilized or when another effect explicitly removes it.
Class: Barbarian 3
You gain the listed Trap Sense bonus to AC and Reflex saves against traps. This bonus increases by 1 at Barbarian levels 6, 9, 12, 15, and 18.
Class: Barbarian 5
You cannot be flanked. A Rogue at least four levels higher than your Barbarian level can flank you normally.
Class: Barbarian 7
You gain DR 1/- against each instance of blunt, piercing, or slashing damage. This damage reduction increases to DR 2/- at level 10, DR 3/- at level 13, DR 4/- at level 16, and DR 5/- at level 19. Barbarian DR stacks additively with damage reduction from other sources.
Class: Barbarian 11
While raging, your Supernatural bonuses to Strength and Constitution increase to +6, and your Supernatural bonus on Will saves increases to +3.
Class: Barbarian 20
While raging, your Supernatural bonuses to Strength and Constitution increase to +8, and your Supernatural bonus on Will saves increases to +4.
You select one Rage Talent at Barbarian levels 3, 6, 9, 12, 15, and 18. Unless a talent says otherwise, its benefits apply only while you are raging.
Class: Rage Talent
You gain DR 1/- while raging. This talent can be selected once.
Class: Rage Talent; requires Barbarian level 12 and Iron Hide
While raging, you gain additional DR equal to your Constitution modifier (minimum +1). This is a stacking bonus to DR and applies in addition to Iron Hide and your Barbarian Damage Reduction.
Class: Rage Talent
Choose a bite or claw natural weapon. While raging, you gain that natural weapon, which deals damage according to the shared natural-weapon rules for your size. Choose the damage type when selecting the weapon: a bite deals piercing damage and a claw deals slashing damage.
Class: Rage Talent
While raging, you gain a +2 Circumstance bonus on Persuasion checks to demoralize a creature.
Class: Rage Talent
When you enter Rage, each enemy within 30 feet that can perceive you must succeed at a Will save (DC = 10 + half your Barbarian level, rounded down, + your Constitution modifier) or become Shaken for a number of rounds equal to your Constitution modifier (minimum 1 round). This effect applies once each time you enter Rage.
Class: Rage Talent
While raging, you gain an additional +2 Supernatural bonus on Will saves. This bonus stacks with your Rage bonus on Will saves.
Related: Classes · Conditions · Armor Class Components