Newb20

Conditions

Conditions describe effects that change a creature’s actions, defenses, or capabilities.


Grapple Conditions

Grappled

The initial capture state. Both the initiator and the target are locked in close-quarters wrestling.

Pinned

The initiator has successfully leveraged their mass to pin the target’s primary limbs. This is the active baseline state for any creature trapped inside a stomach cavity via Swallow Whole.

Helpless

A character is Helpless when bound, hog-tied, or otherwise unable to move or defend themselves.

Restrained

The target is completely bound, hog-tied, or physically locked in an inescapable mechanical structure. A Restrained target is Helpless.


Physical and Positional Conditions

Prone

The character is knocked flat on the ground or underwater floor.

Entangled

The character is ensnared by vines, nets, sticky resins, or localized magical bonds.

Fatigued

The character is physically exhausted from overexertion or environmental hazards.

Exhausted

The character is completely physically spent.


Action-Inhibiting and Cognitive Conditions

Berserk

The creature has lost control to a violent compulsion.

Nauseated

The character is experiencing severe physical trauma, stomach sickness, or chemical distress. This status condition instantly overrides and forces a predator to regurgitate any swallowed targets.

Sickened

A minor threshold variant of nausea. The character is physically unwell but functional.

Shaken

The character is unnerved by fear or intimidation.

Staggered

The character is heavily dazed, critically wounded, or mechanically slowed.

Stunned

The character has sustained massive neural or physical shock.

Paralyzed

The character’s muscles are entirely locked by magic, toxin, or structural nerve failure.

Dazed

The character is momentarily disoriented.


Sensory Conditions

Blinded

The character cannot see their surroundings due to darkness, magical curses, or ocular trauma.

Deafened

The character cannot perceive acoustic frequencies.