Newb20

Grapple, Thrash, and Throw

These rules govern grappling, thrashing, and throwing creatures. Apply the shared Combat Scaling rules when a maneuver or attack depends on Size.


1. The Unified Grapple Engine (Size-Based Dominance)

When an initiator succeeds on a grapple check, the maintenance requirements and active status effects are governed completely by the Global Size Differential. Once a hold is successfully established, it persists automatically until the victim uses their own turn to break it. The All-In Thrash pathway is the sole exception: its follow-up MAB check is a risk gate specific to that multi-attack action.

Size Comparison Matrix

Size Comparison Initiator Status Victim Status Initiator Movement Initiator Subsequent Action Options
Victim is Equal or Larger Grappled
(Reduced AC, Immobilized)
Grappled
(Reduced AC, Immobilized)
0 ft.
(Immobilized)
Must spend a standard action to advance or upgrade the hold (Pin, Toss, etc.).
Initiator is 1 Size Larger Unhindered
(Full AC, Fully Mobile)
Grappled
(Reduced AC, Immobilized)
1/2 Base Speed
(Can drag victim along)
Full Action Economy. Can utilize standard / iterative attacks or specialized maneuvers.
Initiator is 2+ Sizes Larger Unhindered
(Full AC, Fully Mobile)
Restrained
(Severe AC Penalty, Helpless)
Full Base Speed
(Can carry victim freely)
Full Action Economy. Can treat victim entirely as an improvised projectile or object.

The Turn Rules


2. Post-Snatch Combat Pathways

Once a target is secured in a grapple, an unhindered initiator can resolve their combat turn via two distinct mechanical pathways.

Pathway A: The All-In Thrash (The Multi-Attack Gambler)

Pathway B: The Secured Crush (The Reliable MAB Attack)


3. The Toss / Throw System (Living Projectiles)

An initiator can use a standard action to hurl a grabbed creature as an improvised ranged weapon, processing the action through a strict dual-gated system.

Step 1: The Lift Gate (MAB vs. Victim’s MAD)

The initiator attempts to launch the grabbed entity.

Step 2: Distance Scaling

A successful lift allows the initiator to choose a landing point anywhere from 0 feet to the maximum range for the size comparison:

Initiator’s Size Compared to Victim Maximum Range
Victim is larger 10 ft.
Equal size 10 ft.
Initiator is 1 size larger 20 ft.
Initiator is 2 or more sizes larger 40 ft.

Step 3: The Aim Gate (Ranged Attack vs. Secondary Target AC)

Once the creature is airborne, the initiator rolls a Ranged Attack roll against the secondary target’s AC, suffering a -4 Improvised Weapon penalty.

Living Weapon Damage Matrix

Tossed creatures scale as heavy, blunt improvised weapons:

Victim Size Category Base Blunt Projectile Damage
Small 1d8 + Strength modifier
Medium 2d6 + Strength modifier
Large 3d6 + Strength modifier