The Fighter is the durable, adaptable martial base class. Fighters are proficient with the broadest range of weapons and armor and choose a combat specialization at 4th level.
| Statistic | Value |
|---|---|
| Hit Die | d10 |
| Base attack bonus | High progression (+1 per level) |
| Good saves | Fortitude |
| Poor saves | Reflex, Will |
| Skill ranks per level | 2 + Intelligence modifier (minimum 1) |
| Class skills | Athletics, Handle Animal, Persuasion (Intimidate), Lore (History), Perception, Ride, Survival |
Fighters are proficient with plate, leather, cloth, and robes. They are proficient with greatsword, greataxe, maul, longsword, shortsword, dagger, quarterstaff, club, mace, morningstar, spear, halberd, bardiche, longbow, shortbow, crossbow, heavy crossbow, sling, and throwing knives.
At Fighter level 4, choose a specialization and gain its level-4 feature. Archer and Cavalier features are gained at Fighter levels 4, 8, 12, 16, and 20. Weapon Master has no specialization feature at level 8.
| Level | BAB | Fort | Ref | Will | Class features |
|---|---|---|---|---|---|
| 1 | +1 | +2 | +0 | +0 | Fighting Style |
| 2 | +2 | +3 | +0 | +0 | Bonus Combat Feat |
| 3 | +3 | +3 | +1 | +1 | Weapon Training |
| 4 | +4 | +4 | +1 | +1 | Bonus Combat Feat; choose a specialization and gain its feature |
| 5 | +5 | +4 | +2 | +2 | Conditioning |
| 6 | +6 / +1 | +5 | +2 | +2 | Weapon Training |
| 7 | +7 / +2 | +5 | +3 | +3 | Bonus Combat Feat |
| 8 | +8 / +3 | +6 | +3 | +3 | Armor Mastery; Archer or Cavalier feature |
| 9 | +9 / +4 | +6 | +4 | +4 | - |
| 10 | +10 / +5 | +7 | +4 | +4 | Bonus Combat Feat; Conditioning |
| 11 | +11 / +6 / +1 | +7 | +5 | +5 | Weapon Training |
| 12 | +12 / +7 / +2 | +8 | +5 | +5 | Armor Mastery; specialization feature |
| 13 | +13 / +8 / +3 | +8 | +6 | +6 | - |
| 14 | +14 / +9 / +4 | +9 | +6 | +6 | Bonus Combat Feat |
| 15 | +15 / +10 / +5 | +9 | +7 | +7 | Conditioning |
| 16 | +16 / +11 / +6 / +1 | +10 | +7 | +7 | Weapon Training; specialization feature |
| 17 | +17 / +12 / +7 / +2 | +10 | +8 | +8 | - |
| 18 | +18 / +13 / +8 / +3 | +11 | +8 | +8 | Armor Mastery |
| 19 | +19 / +14 / +9 / +4 | +11 | +9 | +9 | Bonus Combat Feat |
| 20 | +20 / +15 / +10 / +5 | +12 | +9 | +9 | Master of Arms; specialization capstone; Bonus Combat Feat |
Fighting Style, Weapon Training, Conditioning, Armor Mastery, and Master of Arms are now defined below under Class Abilities. A Bonus Combat Feat lets the Fighter select any feat tagged (Combat Feat) (see the feat index), even if the Fighter does not meet that feat’s non-BAB prerequisites. The level-20 Combat Feat is a class-granted capstone choice, separate from any general character feat progression.
The Weapon Master chooses a preferred weapon, improves its critical profile, and channels ki into a True Strike-like attack.
| Fighter level | Feature |
|---|---|
| 4 | Preferred Weapon; Ki Strike |
| 12 | Improved Critical Multiplier |
| 16 | Expanded Critical Range |
| 20 | Master of the Weapon |
The Archer specializes in accurate called shots with ranged weapons, targeting exposed body parts to disarm, slow, or disorient foes.
| Fighter level | Archer feature |
|---|---|
| 4 | Called Shot |
| 8 | Steady Aim |
| 12 | Unerring Aim |
| 16 | Disorienting Shot |
| 20 | Master Archer |
A mounted-combat specialist focused on riding, mounted attacks, and coordinating with a mount. Features should build on the shared Mounted Combat rules and the Ride skill.
| Fighter level | Cavalier feature |
|---|---|
| 4 | Cavalry Training |
| 8 | Mounted Momentum |
| 12 | Sure Seat |
| 16 | Improved Mounted Momentum |
| 20 | Master Cavalier |
Cavalier features apply while riding any mount that meets the shared mounted-combat requirements; the Cavalier does not gain a bonded mount. These features do not remove or reduce the universal mounted attack and AC penalties, which remain addressed by the mounted feats.