Class: Fighter 3, 6, 11, 16
The Fighter’s weapon proficiency list sorts into the Weapon Training groups below.
| Weapon Training group | Weapons |
|---|---|
| Heavy Blades and Axes | Greatsword, greataxe |
| Blunt and Hafted Weapons | Maul, club, mace, morningstar, quarterstaff |
| Swords and Knives | Longsword, shortsword, dagger, throwing knives |
| Polearms | Spear, halberd, bardiche |
| Bows | Longbow, shortbow |
| Crossbows and Slings | Crossbow, heavy crossbow, sling |
At 3rd, 6th, 11th, and 16th level, the Fighter chooses a Weapon Training group and gains a +1 Supernatural bonus to attack and damage rolls with weapons in that group. The Fighter may choose the same group multiple times, stacking the bonuses, or choose a different group to train with it. The Fighter may train in up to four different groups by 16th level.
A Weapon Training group is a mechanical attack-and-damage grouping. It is distinct from an ancestry’s weapon-familiarity group (see Races), and the two do not interact.
Related: Fighter · Fighting Style · Master of Arms