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Weapon Training

Class: Fighter 3, 6, 11, 16

The Fighter’s weapon proficiency list sorts into the Weapon Training groups below.

Weapon Training group Weapons
Heavy Blades and Axes Greatsword, greataxe
Blunt and Hafted Weapons Maul, club, mace, morningstar, quarterstaff
Swords and Knives Longsword, shortsword, dagger, throwing knives
Polearms Spear, halberd, bardiche
Bows Longbow, shortbow
Crossbows and Slings Crossbow, heavy crossbow, sling

At 3rd, 6th, 11th, and 16th level, the Fighter chooses a Weapon Training group and gains a +1 Supernatural bonus to attack and damage rolls with weapons in that group. The Fighter may choose the same group multiple times, stacking the bonuses, or choose a different group to train with it. The Fighter may train in up to four different groups by 16th level.

A Weapon Training group is a mechanical attack-and-damage grouping. It is distinct from an ancestry’s weapon-familiarity group (see Races), and the two do not interact.

Related: Fighter · Fighting Style · Master of Arms