Newb20

Fighter

The Fighter is the durable, adaptable martial base class. Fighters are proficient with the broadest range of weapons and armor and choose a combat specialization at 4th level.

Class Statistics

Statistic Value
Hit Die d10
Base attack bonus High progression (+1 per level)
Good saves Fortitude
Poor saves Reflex, Will
Skill ranks per level 2 + Intelligence modifier (minimum 1)
Class skills Athletics, Handle Animal, Persuasion (Intimidate), Lore (History), Perception, Ride, Survival

Proficiencies

Fighters are proficient with plate, leather, cloth, and robes. They are proficient with greatsword, greataxe, maul, longsword, shortsword, dagger, quarterstaff, club, mace, morningstar, spear, halberd, bardiche, longbow, shortbow, crossbow, heavy crossbow, sling, and throwing knives.

Class Progression

At Fighter level 4, choose a specialization and gain its level-4 feature. Archer and Cavalier features are gained at Fighter levels 4, 8, 12, 16, and 20. Weapon Master has no specialization feature at level 8.

Level BAB Fort Ref Will Class features
1 +1 +2 +0 +0 Fighting Style
2 +2 +3 +0 +0 Bonus Combat Feat
3 +3 +3 +1 +1 Weapon Training
4 +4 +4 +1 +1 Bonus Combat Feat; choose a specialization and gain its feature
5 +5 +4 +2 +2 Conditioning
6 +6 / +1 +5 +2 +2 Weapon Training
7 +7 / +2 +5 +3 +3 Bonus Combat Feat
8 +8 / +3 +6 +3 +3 Armor Mastery; Archer or Cavalier feature
9 +9 / +4 +6 +4 +4 -
10 +10 / +5 +7 +4 +4 Bonus Combat Feat; Conditioning
11 +11 / +6 / +1 +7 +5 +5 Weapon Training
12 +12 / +7 / +2 +8 +5 +5 Armor Mastery; specialization feature
13 +13 / +8 / +3 +8 +6 +6 -
14 +14 / +9 / +4 +9 +6 +6 Bonus Combat Feat
15 +15 / +10 / +5 +9 +7 +7 Conditioning
16 +16 / +11 / +6 / +1 +10 +7 +7 Weapon Training; specialization feature
17 +17 / +12 / +7 / +2 +10 +8 +8 -
18 +18 / +13 / +8 / +3 +11 +8 +8 Armor Mastery
19 +19 / +14 / +9 / +4 +11 +9 +9 Bonus Combat Feat
20 +20 / +15 / +10 / +5 +12 +9 +9 Master of Arms; specialization capstone; Bonus Combat Feat

Fighting Style, Weapon Training, Conditioning, Armor Mastery, and Master of Arms are now defined below under Class Abilities. A Bonus Combat Feat lets the Fighter select any feat tagged (Combat Feat) (see the feat index), even if the Fighter does not meet that feat’s non-BAB prerequisites. The level-20 Combat Feat is a class-granted capstone choice, separate from any general character feat progression.

Class Features

Specializations

Weapon Master

The Weapon Master chooses a preferred weapon, improves its critical profile, and channels ki into a True Strike-like attack.

Fighter level Feature
4 Preferred Weapon; Ki Strike
12 Improved Critical Multiplier
16 Expanded Critical Range
20 Master of the Weapon

Archer

The Archer specializes in accurate called shots with ranged weapons, targeting exposed body parts to disarm, slow, or disorient foes.

Fighter level Archer feature
4 Called Shot
8 Steady Aim
12 Unerring Aim
16 Disorienting Shot
20 Master Archer

Cavalier

A mounted-combat specialist focused on riding, mounted attacks, and coordinating with a mount. Features should build on the shared Mounted Combat rules and the Ride skill.

Fighter level Cavalier feature
4 Cavalry Training
8 Mounted Momentum
12 Sure Seat
16 Improved Mounted Momentum
20 Master Cavalier

Cavalier features apply while riding any mount that meets the shared mounted-combat requirements; the Cavalier does not gain a bonded mount. These features do not remove or reduce the universal mounted attack and AC penalties, which remain addressed by the mounted feats.