Each selectable feat has its own page with its rules, prerequisites, and any feats that require it. The former grouped feat pages remain as indexes for related rules.
This table includes general-purpose and ancestry-specific options that are neither martial nor spellcasting feats.
| Feat | Prerequisites |
|---|---|
| Featherfall Wings | Aasimar heritage with wings |
| Greater Skill Focus | Skill Focus (same skill); 10 ranks in that skill |
| Hengeyokai Shifter Talent | Eligible Hengeyokai; Primal Shifter level 1; matching form below its maximum tier |
| Luck of Heroes | None |
| Poor Flight | Featherfall Wings |
| Prehensile Tail | Tiefling heritage with a prehensile tail |
| Skill Focus | None |
| Tail Combat | Prehensile Tail |
| Feat | Prerequisites |
|---|---|
| Apex Predator | BAB +1 |
| Blind-Fight | None |
| Blood Frenzy | Scent class feature; BAB +4 |
| Cavalry Synchronization | Mounted Combat; BAB +3 |
| Cleave | Power Attack; BAB +1 |
| Combat Expertise | Intelligence 13; BAB +1 |
| Combat Reflexes | Dexterity 13 |
| Dodge | Dexterity 13 |
| Giant Killer | BAB +1 |
| Gore Squeeze | Large size or larger; Snatch or Snag capability |
| Great Cleave | Cleave; BAB +4 |
| Greater Two-Weapon Fighting | Dexterity 19; BAB +11; Improved Two-Weapon Fighting |
| Greater Weapon Focus | BAB +8; Weapon Focus (same weapon) |
| Improved Bull Rush | None specified |
| Improved Combat Expertise | Combat Expertise; BAB +4 |
| Improved Drag | None specified |
| Improved Overrun | None specified |
| Improved Pin | None specified |
| Improved Rapid Fire | Dexterity 15; BAB +6; Rapid Fire |
| Improved Reposition | None specified |
| Improved Trip | None specified |
| Improved Two-Weapon Fighting | Dexterity 17; BAB +6; Two-Weapon Fighting |
| Intimidating Presence | Strength 13 |
| Leaping Pounce | Pounce capability; Acrobatics 4 ranks; BAB +4 |
| Many Shot | Dexterity 17; BAB +6; Improved Rapid Fire |
| Mobility | Dexterity 13; Dodge |
| Mounted Combat | Ride 1 rank or BAB +1 |
| Mounted Reflexes | Dexterity 13; Mounted Combat |
| Multi-Attack | Three or more natural attacks |
| Primal Awareness | Scent class feature; Blind-Fight |
| Point Blank Shot | None |
| Power Attack | Strength 13; BAB +1 |
| Raise Shield Other | Shield Proficiency; BAB +1 |
| Rapid Fire | Dexterity 13; BAB +1; proficiency with the ranged weapon used |
| Rend | Two or more claw natural attacks; BAB +4 |
| Savage Cavalry | Mounted Combat; Ride 5 ranks; BAB +4 |
| Snipe | Point Blank Shot; BAB +4 |
| Spring Attack | Dexterity 13; Dodge; Mobility; BAB +4 |
| Stand Ground | BAB +3 |
| Swallow Whole | Snatch or Improved Grapple (not yet defined) |
| Trample | BAB +4 |
| Two-Weapon Fighting | Dexterity 15; BAB +1 |
| Vanguard Intercept | Dexterity 13; BAB +2 |
| Weapon Focus | Proficiency with the chosen weapon or ability to use chosen natural attack; BAB +1 |
| Zen Archery | Wisdom 13 |
To benefit from a teamwork feat, you and at least one conscious ally must both have the feat and meet its positioning requirements.
| Feat | Prerequisites |
|---|---|
| Coordinated Assault | BAB +1 |
| Coordinated Maneuver | BAB +1 |
| Opportunist | BAB +4 |
| Outflank | BAB +4 |
| Precise Strike | BAB +1 |
| Shake It Off | None |
| Shared Guard | None |
| Shared Resolve | None |
Crafting feats allow characters to make permanent magic items in the listed categories. See Magic Item Enchantments for item capacity and enchantment costs.
| Feat | Prerequisites |
|---|---|
| Craft Ioun Stone | Craft Wondrous Item; ability to cast 6th-level spells; Craft 12 ranks |
| Craft Magic Arms and Armor | Ability to cast 3rd-level spells; Craft 5 ranks |
| Craft Wondrous Item | Ability to cast 2nd-level spells; Craft 5 ranks |
| Forge Ring | Ability to cast 3rd-level spells; Craft 8 ranks |
| Feat | Prerequisites |
|---|---|
| Combat Casting | Ability to cast spells |
| Empower Spell | Ability to cast spells |
| Enlarge Spell | Ability to cast spells |
| Extend Spell | Ability to cast spells |
| Greater Spell Focus | Improved Spell Focus (same school); caster level 8 |
| Greater Spell Penetration | Improved Spell Penetration; caster level 8 |
| Heighten Spell | Ability to cast spells |
| Improved Combat Casting | Combat Casting |
| Improved Counterspell | Ability to cast spells |
| Improved Spell Focus | Spell Focus (same school); caster level 4 |
| Improved Spell Penetration | Spell Penetration; caster level 4 |
| Maximize Spell | Ability to cast spells |
| Natural Spell | Ability to cast spells |
| Practiced Spellcaster | Ability to cast spells from a chosen class |
| Quicken Spell | Ability to cast spells |
| Silent Spell | Ability to cast spells |
| Spell Focus | Ability to cast spells |
| Spell Penetration | Ability to cast spells |
| Still Spell | Ability to cast spells |
| Widen Spell | Ability to cast spells |
The entries below are class features, not selectable feats. They are listed here as a single index of character options.
The Bear’s Maneuvering Stance and the Stand Ground combat feat are distinct rules with different effects.