Newb20

Feats

Each selectable feat has its own page with its rules, prerequisites, and any feats that require it. The former grouped feat pages remain as indexes for related rules.

Generic Feats

This table includes general-purpose and ancestry-specific options that are neither martial nor spellcasting feats.

Feat Prerequisites
Featherfall Wings Aasimar heritage with wings
Greater Skill Focus Skill Focus (same skill); 10 ranks in that skill
Hengeyokai Shifter Talent Eligible Hengeyokai; Primal Shifter level 1; matching form below its maximum tier
Luck of Heroes None
Poor Flight Featherfall Wings
Prehensile Tail Tiefling heritage with a prehensile tail
Skill Focus None
Tail Combat Prehensile Tail

Martial Feats

Feat Prerequisites
Apex Predator BAB +1
Blind-Fight None
Blood Frenzy Scent class feature; BAB +4
Cavalry Synchronization Mounted Combat; BAB +3
Cleave Power Attack; BAB +1
Combat Expertise Intelligence 13; BAB +1
Combat Reflexes Dexterity 13
Dodge Dexterity 13
Giant Killer BAB +1
Gore Squeeze Large size or larger; Snatch or Snag capability
Great Cleave Cleave; BAB +4
Greater Two-Weapon Fighting Dexterity 19; BAB +11; Improved Two-Weapon Fighting
Greater Weapon Focus BAB +8; Weapon Focus (same weapon)
Improved Bull Rush None specified
Improved Combat Expertise Combat Expertise; BAB +4
Improved Drag None specified
Improved Overrun None specified
Improved Pin None specified
Improved Rapid Fire Dexterity 15; BAB +6; Rapid Fire
Improved Reposition None specified
Improved Trip None specified
Improved Two-Weapon Fighting Dexterity 17; BAB +6; Two-Weapon Fighting
Intimidating Presence Strength 13
Leaping Pounce Pounce capability; Acrobatics 4 ranks; BAB +4
Many Shot Dexterity 17; BAB +6; Improved Rapid Fire
Mobility Dexterity 13; Dodge
Mounted Combat Ride 1 rank or BAB +1
Mounted Reflexes Dexterity 13; Mounted Combat
Multi-Attack Three or more natural attacks
Primal Awareness Scent class feature; Blind-Fight
Point Blank Shot None
Power Attack Strength 13; BAB +1
Raise Shield Other Shield Proficiency; BAB +1
Rapid Fire Dexterity 13; BAB +1; proficiency with the ranged weapon used
Rend Two or more claw natural attacks; BAB +4
Savage Cavalry Mounted Combat; Ride 5 ranks; BAB +4
Snipe Point Blank Shot; BAB +4
Spring Attack Dexterity 13; Dodge; Mobility; BAB +4
Stand Ground BAB +3
Swallow Whole Snatch or Improved Grapple (not yet defined)
Trample BAB +4
Two-Weapon Fighting Dexterity 15; BAB +1
Vanguard Intercept Dexterity 13; BAB +2
Weapon Focus Proficiency with the chosen weapon or ability to use chosen natural attack; BAB +1
Zen Archery Wisdom 13

Teamwork Feats

To benefit from a teamwork feat, you and at least one conscious ally must both have the feat and meet its positioning requirements.

Feat Prerequisites
Coordinated Assault BAB +1
Coordinated Maneuver BAB +1
Opportunist BAB +4
Outflank BAB +4
Precise Strike BAB +1
Shake It Off None
Shared Guard None
Shared Resolve None

Crafting Feats

Crafting feats allow characters to make permanent magic items in the listed categories. See Magic Item Enchantments for item capacity and enchantment costs.

Feat Prerequisites
Craft Ioun Stone Craft Wondrous Item; ability to cast 6th-level spells; Craft 12 ranks
Craft Magic Arms and Armor Ability to cast 3rd-level spells; Craft 5 ranks
Craft Wondrous Item Ability to cast 2nd-level spells; Craft 5 ranks
Forge Ring Ability to cast 3rd-level spells; Craft 8 ranks

Spellcasting Feats

Feat Prerequisites
Combat Casting Ability to cast spells
Empower Spell Ability to cast spells
Enlarge Spell Ability to cast spells
Extend Spell Ability to cast spells
Greater Spell Focus Improved Spell Focus (same school); caster level 8
Greater Spell Penetration Improved Spell Penetration; caster level 8
Heighten Spell Ability to cast spells
Improved Combat Casting Combat Casting
Improved Counterspell Ability to cast spells
Improved Spell Focus Spell Focus (same school); caster level 4
Improved Spell Penetration Spell Penetration; caster level 4
Maximize Spell Ability to cast spells
Natural Spell Ability to cast spells
Practiced Spellcaster Ability to cast spells from a chosen class
Quicken Spell Ability to cast spells
Silent Spell Ability to cast spells
Spell Focus Ability to cast spells
Spell Penetration Ability to cast spells
Still Spell Ability to cast spells
Widen Spell Ability to cast spells

Class Features

The entries below are class features, not selectable feats. They are listed here as a single index of character options.

General Shifting Features

Wolf Form Features

Feline Form Features

Bear Form Features

Turtle Form Features

Raccoondog Form Features

Raven Form Features

Bodyguard

Fighter

The Bear’s Maneuvering Stance and the Stand Ground combat feat are distinct rules with different effects.