Type: Combat Feat.
Prerequisites: Pounce capability; Acrobatics 4 ranks; BAB +4.
You use a high vertical leap to clear frontline blockades and difficult terrain, using your downward momentum to drop into an explosive attack.
Action: Full-Round Action, replacing your standard Charge maneuver.
Benefit: Execute a standard tactical Charge, but travel entirely in the air via an Acrobatics check. You ignore ground obstacles, difficult terrain, and hazards along your trajectory, allowing you to pass over intervening enemies. Your landing square must be directly adjacent to the target. On landing, immediately unleash your full cascading iterative full-attack routine against that target, per the Pounce rules.
Required for: None.