Newb20

Swallow Whole

Type: Combat Feat.

Prerequisites: Snatch class feature or Improved Grapple feat (not yet defined).

You can gulp down completely restrained, significantly smaller foes, trapping them inside your digestive tract to remove them from active grid coordination.

Target Constraint: The target must be at least two size categories smaller than you (for example, a Medium human for a Huge predator, or a Small halfling for a Large predator).

Action: Free Action, triggered exclusively at the start of your turn.

Trigger: You must begin your turn already holding an eligible target in a persistent grapple or snatch state.

Internal Resolution and Action Loop

The Prey’s Standard Action Choices

After taking the automated damage on their turn, the victim must spend their Standard Action to attempt one of these escape pathways.

Mechanical Escape (MAB or Escape Artist)

The victim attempts to fight against the peristaltic muscle walls and crawl back up your throat.

Physical Retaliation (Attacking the Stomach)

The victim attempts to cut or claw their way to freedom by killing you from the inside. Under the Pinned condition, their attack is restricted as follows:

  1. Action Lock: They are restricted to a single melee attack per round and cannot use Full Attacks or multi-weapon flurries.
  2. Weapon Lock: They can use only light piercing or slashing weapons, such as daggers, shortswords, or natural claws.
  3. Accuracy Penalty: They take a -4 penalty to the attack roll due to severe physical constriction.
  4. Target Defense: Attacks target your Flat-Footed AC. You lose your Dexterity AC and Dodge AC components but retain Natural Armor, Shield/Deflection AC, and standard Armor AC. See Armor Class Components.

Stomach Volume Capacity

Creature capacity and victim mass scale by size. See the Stomach Volume Containment Matrix for the shared size table (Medium victim mass = 1.0 unit).

Ingestion and the Fed Condition

The moment you successfully ingest an organic, biological creature, you gain the Fed status condition, waiving the ration cost of your next upcoming rest.

Corpses and Digestion

Post-Combat Humanoid Restriction

Standard, non-monstrous humanoids, such as normal player humanoids or specialized monks using external size-alteration feats, cannot maintain living or dead contents in their abdomen outside of high-adrenaline combat panic. When turn-based combat ends, any creature (living or dead) inside a non-monstrous humanoid’s stomach is automatically regurgitated into an adjacent square, Prone. True monstrous or beast forms, such as Wolf and Bear, are exempt and can digest targets normally over the 1-hour window.

Non-Digestible Equipment and Loot

Required for: None.