Newb20

Skills

Skill Checks

For a check against a fixed Difficulty Class (DC), roll:

d20 + skill ranks + relevant ability modifier + applicable bonuses

The check succeeds if its total meets or exceeds the DC. For a contested check, both sides roll their check totals; the higher total wins, and the defender wins ties.

Characters may attempt checks without ranks unless the skill requires training.

Taking 10

When not rushed or threatened, you can forgo the d20 roll and treat the result as 10. Some features let you do so under pressure.

Maximum ranks in a skill equal character level, to a maximum of 20. Each class grants a base number of skill ranks per level plus the character’s Intelligence modifier, to a minimum of 1 rank per level. There is no first-level multiplier. A skill designated as a class skill grants a +3 Class Skill bonus to checks with that skill. This bonus is separate from skill ranks and follows the stacking rules in Attributes.

Skill Synergies

A skill page may list a Synergy bonus to a related skill. Once a character has at least 5 ranks in the source skill, they gain a +2 Synergy bonus to the named target skill check. The bonus is flat and does not increase with additional ranks. Synergy bonuses from different source skills stack.

Skill Catalog

The following skills are available to characters. Each entry lists its default ability and related skills.

Skill Key ability Consolidated or related skills
Acrobatics Dexterity Balance, Tumble, Mobility; +1 Circumstance bonus to Dodge AC per 10 ranks; prerequisite for Leaping Pounce.
Appraise Intelligence -
Athletics Strength Climb, Jump, Swim, Use Rope.
Concentration Constitution Spellcasting and resisting interruptions.
Craft Intelligence -
Disable Device Dexterity -
Disguise Charisma -
Escape Artist Dexterity Alternative to MAB when escaping a grapple or Swallow Whole. See Grapple and Throw and Swallow Whole.
Fly Dexterity -
Handle Animal Charisma -
Heal Wisdom -
Investigation Intelligence Search, Gather Information, Forgery, Decipher Script.
Lore (Arcana) Intelligence Spellcraft; Knowledge (Arcana).
Lore (Dungeoneering) Intelligence Knowledge (Dungeoneering).
Lore (Geography) Intelligence Knowledge (Geography).
Lore (History) Intelligence Knowledge (History).
Lore (Nature) Intelligence Knowledge (Nature); improved by Nature Sense.
Lore (Nobility) Intelligence Knowledge (Nobility and royalty).
Lore (Planes) Intelligence Knowledge (The Planes).
Lore (Religion) Intelligence Knowledge (Religion).
Open Lock Dexterity -
Perception Wisdom Spot and Listen.
Perform Charisma -
Profession Wisdom -
Persuasion Charisma (or Strength for intimidation with Intimidating Presence) Bluff, Diplomacy, Intimidate.
Ride Dexterity Mounted stability, redirection, and feat prerequisites.
Sense Motive Wisdom -
Stealth Dexterity Hide, Move Silently, Sleight of Hand.
Survival Wisdom Active scent tracking; improved by Nature Sense. See Scent.
Use Magic Device Charisma -

This catalog preserves documented prerequisites and uses while providing a starting skill list. Each class lists its class skills in its respective class entry.