Charisma: +2 Racial bonus to Charisma, replacing the Dexterity adjustment.
Wisdom: +2 Racial bonus to Wisdom, replacing the Dexterity adjustment.
Elves also gain:
Low-Light Vision: See in dim light better than humans do.
Keen Senses: +2 Racial bonus to Perception.
Magical Sleep Immunity: Immune to magical effects that cause sleep.
Four-Hour Long Rest: Complete a Long Rest in 4 hours instead of 8.
Stealth: +2 Racial bonus to Stealth checks.
Lore (Nature): +2 Racial bonus to Lore (Nature) checks.
Weapon Familiarity: Proficient with longswords, rapiers, longbows (including composite longbows), shortbows (including composite shortbows), and weapons with “Elven” in their name. This proficiency prevents the -4 AB penalty for using an improvised weapon.