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Hengeyokai

Hengeyokai are spirit creatures with material bodies and animal identities. They are born either to a Hengeyokai mother of the same animal type or when a spirit inhabits an animal and awakens it to higher sentience. Each Hengeyokai chooses one animal type.

Hengeyokai Traits

Form Benefits
Humanoid The chosen +2 ability bonus only. Animal-type traits, movement, senses, and natural attacks are suppressed. Appearance grants no other ancestry’s mechanics.
Hybrid The chosen +2 ability bonus, natural attacks, and the partial sensory benefits listed below. No animal-form movement or non-sensory animal traits such as skill bonuses or natural armor.
Natural animal The chosen +2 ability bonus and the full animal-type package, including movement, senses, skill traits, natural armor if listed, and natural attacks. No additional Polymorph ability-score or natural-armor adjustments.

Animal Types

The animal-type traits below apply in natural animal form. Humanoid form suppresses them; hybrid form gains only the partial sensory benefits and natural attacks listed below.

Hengeyokai type Animal type Animal-type traits
Wolf Wolf Scent with a 30-ft range for passive detection and active tracking; +2 Racial bonus to Perception checks relying on hearing
Neko Cat Low-Light Vision; +2 Racial bonus to Acrobatics and Stealth
Kappa Turtle +1 Natural Armor AC; +2 Racial bonus to Survival
Tanuki Raccoondog Low-Light Vision; +2 Racial bonus to Disguise, Investigation, and Persuasion
Bear Bear Scent with a 30-ft range; +2 Racial bonus to Intimidate
Tengu Raven Low-Light Vision; +2 Racial bonus to sight-based Perception; Poor Flight, 20 ft.

Form Profiles

The profiles use each animal’s characteristic movement and senses as inspiration, without applying general ability-score or natural-armor adjustments from a Polymorph effect. The listed movement speeds are fixed for natural animal form regardless of the Hengeyokai’s Size; apply normal armor and encumbrance speed reductions.

Type Land speed Other movement Natural-form senses Hybrid sensory benefits
Wolf 40 ft. — Scent 30 ft.; +2 Perception to hear Scent 15 ft.; +1 Perception to hear
Neko 30 ft. Climb 20 ft. Low-Light Vision None; Low-Light Vision is binary
Kappa 20 ft. Swim 20 ft. None None
Tanuki 30 ft. Climb 20 ft. Low-Light Vision None; Low-Light Vision is binary
Bear 40 ft. — Scent 30 ft. Scent 15 ft.
Tengu 20 ft. Poor Flight 20 ft. Low-Light Vision; +2 Perception by sight +1 Perception by sight; no flight

The Hengeyokai’s Size and ability scores do not change between forms. In hybrid form, halve numeric sensory ranges and bonuses; round ranges down to the nearest 5 ft. and bonuses down to a whole number. Binary senses such as Low-Light Vision are only gained in natural animal form. A Turtle’s +1 Natural Armor AC applies only in natural animal form. Scent uses the shared Scent rules. Poor Flight uses the shared Flight Rules, including its airborne penalties.

Natural Attacks

The natural attacks below are available in both hybrid and natural animal forms. Use the Hengeyokai’s current Size column in the weapon damage by size table, using the Medium base damage shown below. Each attack occupies the listed weapon slot. Apply the shared natural-weapon critical profile, damage types, and Strength modifiers from Combat Scaling.

Hengeyokai type Weapon slot Medium base damage Damage types
Wolf Bite (main hand) 1d6 Blunt, piercing, and slashing
Wolf Claw 1 (off hand) 1d4 Piercing and slashing
Wolf Claw 2 (off hand) 1d4 Piercing and slashing
Neko Claw 1 (main hand) 1d4 Piercing and slashing
Neko Claw 2 (off hand) 1d4 Piercing and slashing
Neko Bite (off hand) 1d3 Blunt, piercing, and slashing
Kappa Bite (main hand) 1d4 Blunt, piercing, and slashing
Kappa Claw 1 (off hand) 1d3 Piercing and slashing
Kappa Claw 2 (off hand) 1d3 Piercing and slashing
Tanuki Bite (main hand) 1d4 Blunt, piercing, and slashing
Tanuki Claw 1 (off hand) 1d3 Piercing and slashing
Tanuki Claw 2 (off hand) 1d3 Piercing and slashing
Bear Claw 1 (main hand) 1d6 Piercing and slashing
Bear Claw 2 (off hand) 1d6 Piercing and slashing
Bear Bite (off hand) 1d8 Blunt, piercing, and slashing
Tengu Beak (main hand) 1d4 Blunt, piercing, and slashing
Tengu Talon 1 (off hand) 1d4 Piercing and slashing
Tengu Talon 2 (off hand) 1d4 Piercing and slashing