An Aasimar combines a planar heritage with a base ancestry. It retains that ancestry’s racial ability adjustments and Size package; the Aasimar heritage replaces the ancestry’s other special traits.
Choose one resistance:
Every Aasimar also has wings. Flight and controlled descent require the Aasimar Wing Feats.
Energy Resistance follows the shared Energy Resistance rule.
The heritage also grants the following fixed Racial skill bonuses. The selected traits replace the base ancestry’s other special traits.
| Base ancestry | Fixed skill bonuses |
|---|---|
| Human | +2 Heal, +2 Persuasion, +2 Perception, +2 Sense Motive |
| Elf | +2 Heal, +2 Perception, +2 Sense Motive, +2 Lore (Religion), +2 Stealth |
| Dwarf | +2 Heal, +2 Craft, +2 Perception, +2 Sense Motive, +2 Lore (Religion) |
| Half-Orc | +2 Heal, +2 Perception, +2 Persuasion |
| Halfling | +2 Heal, +2 Acrobatics, +2 Perception, +2 Sense Motive |
| Half-Elf | +2 Heal, +2 Perception, +2 Persuasion, +2 Sense Motive |
| Gnome | +2 Heal, +2 Lore (Religion) |