Class: Rogue Talent
Prerequisite: Rogue 4, Sneak Attack 2d6
When a qualifying hit deals at least 1 damage to the target after Damage Reduction, you can make the target attempt a Fortitude save against your Sneak Attack Talent DC. On a failed save, the target gains one bleeding stack.
Each stack deals 1 point of bleed damage at the start of the target’s turn for a number of turns equal to your Rogue level when you applied it. Bleed damage ignores Damage Reduction. Track each stack’s remaining duration separately; stacks accumulate, and each expires after its final damage tick.
The target or an adjacent creature can use a Standard Action to attempt a DC 15 Heal check. On a success, all bleeding stacks end. Any magical healing also ends all stacks.
Related: Strike Talent Rules · Rogue Talents · Heal