Paladin Spell List
Paladins prepare divine spells according to their class progression. Charisma is the Paladin’s primary spellcasting ability. Spell save DCs follow the shared spell rules . Paladins gain access to 1st-level spells at class level 4, 2nd-level spells at level 7, 3rd-level spells at level 10, and 4th-level spells at level 13.
The list emphasizes protection, healing, courage, and direct opposition to evil, drawing inspiration from the Pathfinder Paladin and D&D 5e Paladin spell lists.
1st-Level Paladin Spells
Spell
School
Description
Bless
Enchantment
Choose up to three willing creatures; each gains +1 on attack rolls and saving throws for 1 minute/CL.
Command
Enchantment
Give a creature a short order; a creature that fails its Will save spends its next turn obeying if able.
Cure Light Wounds
Necromancy
Positive energy restores hit points to one living creature you touch; it damages undead instead.
Detect Magic
Divination
Sense active spells within 30 feet and learn each aura’s location and school.
Divine Favor
Evocation
Gain a Luck bonus on weapon attack and damage rolls for 1 minute.
Protection from Evil
Abjuration
Ward one creature against a named creature’s spells and attacks.
Searing Smite
Evocation
Imbue your melee weapon; its next hit deals additional fire damage that scales with caster level.
Shield of Faith
Abjuration
Grant one willing creature a +2 Deflection bonus to Deflection AC for 1 minute/CL.
2nd-Level Paladin Spells
Spell
School
Description
Cure Moderate Wounds
Necromancy
Positive energy restores hit points to one living creature you touch; it damages undead instead.
Enhance Ability
Transmutation
Grant a willing creature a +2 Enhancement bonus to one ability score for 10 minutes/CL.
Hold Person
Enchantment
A humanoid that fails its Will save becomes Staggered and can repeat the save each turn.
Heroism
Enchantment
Grant a willing creature a +2 Morale bonus on attack rolls, saves, and skill checks for 1 hour/CL.
Lesser Restoration
Conjuration
End a listed debilitating condition or restore 1d4 temporary ability damage from one score.
Resist Energy
Abjuration
Reduce each instance of one chosen elemental damage type for 10 minutes/CL.
Warding Bond
Abjuration
Link yourself to a willing creature, improving its defenses while you share its damage.
3rd-Level Paladin Spells
Spell
School
Description
Create Food and Water
Conjuration
Create nourishing food and fresh water sufficient for six people for one day.
Cure Serious Wounds
Necromancy
Positive energy restores hit points to one living creature you touch; it damages undead instead.
Dispel Magic
Abjuration
Attempt to end one active spell or magical effect.
Magic Circle
Abjuration
Ward an area against enchantment and hinder summoned creatures.
Remove Disease
Conjuration
Touch a creature to end one disease.
Searing Light
Evocation
Make a ranged spell attack that deals holy damage, with greater effect against undead.
4th-Level Paladin Spells
Spell
School
Description
Cure Critical Wounds
Necromancy
Positive energy restores hit points to one living creature you touch; it damages undead instead.
Death Ward
Abjuration
Protect a creature from the next negative-energy damage or effect that would reduce its maximum Hit Points.
Freedom of Movement
Abjuration
Protect a creature from magical restraints and movement reduction for 10 minutes.
Holy Smite
Evocation
Deal holy damage to chosen creatures in an area; undead suffer greater damage.
Restoration
Conjuration
Restore temporary and permanent ability damage.
Stoneskin
Conjuration
Reduce physical damage from each weapon hit against one willing creature.
Design references: Pathfinder Paladin spells and the D&D 5e Paladin .
Related:
Game Reference
Spells
Bless
Command
Cure Light Wounds
Detect Magic
Divine Favor