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Ranger Spell List

Ranger spells sharpen the hunt, aid travel through the wild, and let a hunter work with beasts and terrain. Wisdom is the Ranger’s primary spellcasting ability. Spell save DCs follow the shared spell rules.

1st-Level Ranger Spells

Spell School Description
Beast Tongue Enchantment Communicate simple ideas to beasts
Briarstep Transmutation Cross natural undergrowth quietly
Cinderless Camp Abjuration Conceal a small camp from casual notice
Hunter’s Scent Divination Read and follow a creature’s trail
Snaremark Abjuration Sense when a creature crosses a marked spot
Wayfinder’s Flicker Divination Find a direct bearing to a destination

2nd-Level Ranger Spells

Spell School Description
Beast’s Aid Transmutation Bolster an allied beast
Catfall Transmutation Soften a fall and keep moving
Cloak of Needles Abjuration A close-fitting veil of spectral thorns surrounds you. The first time a creature within 5 feet hits you with a melee attack before the spell ends, it takes 2d6 piercing damage plus 1d6 per 4 caster levels (Dexterity save for half). The spell then ends.
Hound’s Pursuit Divination Keep a quarry’s trail through confusion
Mirestride Transmutation Move across wet and unstable ground
Quietus Arrow Evocation The next ranged weapon attack you make before the spell ends is wrapped in a hush of force. On a hit, it deals an additional 2d6 magic damage plus 1d6 for every 4 caster levels after 3rd, and the attack’s sound is muted; the target and impact make no audible noise beyond 10 feet until the start of your next turn. This spell does not remove other signs of the attack.

3rd-Level Ranger Spells

Spell School Description
Antlered Guardian Conjuration Summon a brief protective beast-spirit
Farstride Transmutation Extend a group’s overland travel
Huntmaster’s Sight Divination Reveal a creature’s recent passage
Pack’s Pursuit Divination Coordinate allies against one quarry
Rootbound Snare Transmutation Bind a creature in grasping roots
Wild Refuge Illusion Hide a small group in natural surroundings

4th-Level Ranger Spells

Spell School Description
Greater Beast Tongue Enchantment Hold a detailed exchange with beasts
Hunter’s Phantasm Illusion Draw a quarry toward a convincing lure
Predator’s Passage Conjuration Slip between two nearby natural shadows
Seasoned Tracker Divination Locate a known creature by its trail
Thornwake Transmutation Thorns erupt across a 20-foot-radius area of ground you can see. A creature that enters the area for the first time on a turn or starts its turn there takes 4d6 piercing damage (Dexterity save for half). The area is difficult terrain. The thorns do not harm you or creatures you designate when casting the spell.
Unseen Lodge Conjuration Make a concealed shelter for a traveling band