Newb20

Hunter’s Phantasm

Spell detail Rule
Level 4th
School Illusion
Class Ranger
Casting Time Standard Action
Range 120 feet
Components V, S
Duration Concentration, up to 1 minute
Attack None
Save Wisdom, negates
Spell Resistance Yes

Effect

Create a lifelike image and sound of a small animal or other harmless lure at a point within range. One creature you can see that can perceive the illusion must make a Wisdom saving throw. On a failure, it believes the lure is real and is drawn to investigate by the safest available route, using its movement on its turns. The creature repeats the save if it takes damage or the lure acts in a physically impossible way. The illusion cannot deal damage or block movement.