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Hindering Strike

Class: Rogue Talent
Prerequisite: Rogue 6, Bleeding Strike, Sneak Attack 3d6

When a qualifying hit deals at least 1 damage to the target after Damage Reduction, you can make the target attempt a Fortitude save against your Sneak Attack Talent DC. On a failed save, the target’s movement speeds are halved, and it cannot Run or Charge for 1 round.

Each additional failed save from this talent adds 1 round to the effect’s duration. The speed reduction does not compound.

Related: Strike Talent Rules · Rogue Talents · Bleeding Strike